Donut Plains 1 is the first level players will encounter in the Donut Plains. Go onto the wooden platform and another grey one (with a Dragon Coin above) and onto the next ledge. Its secret leads to a power-upping level called Top Secret Level. The green star block awards you with a 1-up mushroom if you managed to collect 30 coins throughout the level. Super Mario World | Table of Contents | Walkthrough. After going forward a little more, Mario or Luigi encounters the gate and finish the level. Mario and Yoshi standing on a rotating platform. On top, there is a block with the Rainbow Star. Nope. The regular exit leads to the Donut Ghost House, while the secret exit leads to the Donut Secret House.There are seven Dragon Coins to be found. Star Road 1: . It is also the … The level consists Dragon Coinsand 300 seconds to complete the level. There is a secret exit in the Donut Plains Ghost House, but I can't fi.. Hi, uh well I beat Bowser and his little minions a lot, I've completed.. Note that you will leave Yoshi outside, probably because he/she/it's scared. Top Voted Answer. The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below. Then you go down to a Ghost House. The top path doesn't require you to jump over the pit, but you'll need to deal with Paratroopas. This page has been accessed 57,739 times. In the first room, the player will have to avoid ten Boo Buddies floating in circles. ----- 2: |Donut Plains 2| ----- TIME: 300 STUFF REQUIRED: Yoshi (any color) or Super, Fire, Cape Mario LEADS TO: Green Switch Palace This is what I call a … Video: Donut Plains 2 Secret Exit - Cape Source: ThirdLavaDolphin. The buzzy bounce into the pipe is a little tricky, but it can save up to 3 seconds. The Fuzzy you'll encounter on your way should not be a problem, since you can duck under it. Obscured by the second-to-last set of gray platforms. Watch out for the Fuzzy! From the wooden platform you can easily reach the goal tape when it's at the very top. Use. I don't know where any of the secret exits are can someone please help.. After the Boo Buddies, the player will encounter an Eerie and a Big Boo. One of the Rotating Blocks contains a Beanstalk that leads up to an area with cloud platforms and coins. The bottom path is enemy-free but tricky jumps are needed to get across. The five Dragon Coins in this level are located as follows: Above the second set of gray platforms. It is known for featuring the first Ghost House of the game and for being the first course with multiple exits. User Info: Chazware. The jumps needed here can be tricky if you don't have a cape. Otherwise, you'll have to wait until later in this level. The keyhole needs to be activated as soon as possible to avoid the shell, though jumping is an easy backup. Yoshi's Island 2—> Yoshi's Island 3—> Yoshi's Island 4—> Iggy's Castle—> Donut Plains 1--> Donut Secret 1--> Donut Secret House--> Star World 1--> Star World 2--> Star World 3--> Star World 4--> Front Door After beating Funky, can I change the game back to normal? This page was last edited on 16 May 2020, at 22:41. The course takes place in windy fields around a large lake that require excellent turning skills. Beat Donut Plains 1 the special way by getting the key. Chazware - 6 days ago. Where to find secret exit in donut plains 2 ? This page was last edited on July 7, 2020, at 09:43. Donut Plains is the second world of Super Mario World. This will unlock Donut Secret 1. You will encounter a Question Block on the ground, which releases the Coin Struck. DONUT PLAINS 3 You must be Super Mario or better if you want to get all the Dragon Coins here. Pick up the key and slam it into the nearby keyhole. You'll return at the orange pipe near the end of the level. Donut Plains 3 is a level in the game Super Mario World and is the third level of the second world, Donut Plains. The racers must hop over the crack in the second bridge to avoid falling into the lake. Of the group of four turn blocks, the rightmost one contains a vine. I need help finding it so i can get to the switch palce. Once you reach the wooden platform circling the On switch, jump at it to set it to Off, which makes the platform move forward. It is owned by Morton Koopa Jr. and has a grassy plains theme. If the player activates the Switch Block, the Empty Block will turn into a coin, and the Jumping … The On/Off switches allow you to switch the paths in this level around, thereby allowing you to continue onward in this level. Monty Moleslive in this stage as well; both on land and in water. The name of this world is a hinting of its unusual shape. When you see the second switch, jump at it, otherwise you will fall to your doom. Once you see the opportunity, get on the wooden platform and then jump over to the gray platforms. Donut Secret 1 is the first underwater level in the game Super Mario World.This level is a secret level, accessible when the Mario Bros. find the Key and the Keyhole of Donut Plains 1.Donut Secret 1 also has a secret exit. The platform leads the player to the Midway Gate. To get to the first secret area, the player must enter the blue pipe located near the beginning of the stage, avoiding the Jumping Piranha Plant. If you have Yoshi you'll need to jump over it instead. After that, the player eventually encounters a few Warp Pipes. Donut Ghost House (2 goals, 13 total) Right to - Donut Plains 3 Up to - Top Secret Area Left to - Donut Plains 2 Down to - Donut Secret 1 Bring a cape to this level. The player starts out next to a set of spinning platforms. It is a speed run level with a time of 300 seconds. It leads him to a small area with two Koopa Paratroopas ; the player must then jump on green pipes to cross the … Past the gate, Fuzzies will start appearing on lines, often while the player is riding a platform on the same line After several more platforms, the player hops on one last platform with a Bonus Block nearby, which guides the player to the Giant Gate. Player: MarioStage: Donut Plains 3Ahora EstamOz Cercadel caztillO nO. DONUT PLAINS 2 Make sure you avoid the secret path in one of the pipes and you'll find all the Coins. Atop the cloud platform. Going further, you encounter Spike Tops, Warp Pipesand Munchers in between. 95 Exit, No Cape. The Cape Feather is utilized frequently. A Springboard is encountered with the Rotating Block above it, which contains a Beanstalk. Blocks in the correct order. There are also some Rotating Blocks under the player. The gray platforms circle a ? Dragon Coin 1: When jumping on the second rotating platform, the Dragon Coin is sitting on one of the three platforms. In Vanilla Secret 1, there is an alternate gate. This level, taking place above a mushroom forest, is filled with several kinds of platforms and it is also the first level to feature ON/OFF Switches. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. This pipe takes them to a bonus game where they can win up to five lives by hitting ? Score! Quickly jump across to make sure you don't get hit. Level Type A VERY busy field. In the second half of the level, the player can use a moving platform to reach a yellow Warp Pipe. The secret exit here can be found towards the end of the level. This level consists of two main rooms, a boss room, and a hallway used to reset the second room which the player has 400 seconds on the Timer to clear. From the gray platforms, you can choose two paths, the top and the bottom. As you climb to the top of the level, there is a place where you must use a springboard to jump through a hole in the roof past 8 or so flying Koopas. After getting through, the player comes to an area with Koopa Troopas and Koopa Paratroopas. In the forest of illusions four (the one at the bottom) where is the s.. It can be reached by spin jumping the other turn blocks. This level, taking place above a mushroom forest, is filled with several kinds of platforms and it is also the first level to feature ON/OFF Switches. Donut Ghost House is the first secret leading ghost house. In Donut Plains 2, there are several yellow platforms that raise up and down. Head to the first pit, run left and fly up. The official second level of Donut Plains in SMW, and the first full auto-scrolling level (not counting the last room in Iggy's Castle). Obscured by the second-to-last set of gray platforms. It takes the same path as the wooden platform and will hit you if you're careless. the secret to donut plains two on super mario world for the snes Unfortunately, the ground is slippery that Mario or Luigi can fall off the pit. Donut Plains 1. The wooden platforms follow a visible path, which may either be a loop or simply end, in which case the platform will fall down at the end. Donut Plains 3 features a giant lake, a peninsula jutting far into the water, and two broken bridges without side-rails. ; There is now a spot in the water. It leads to Donut Plains 3. Donut Plains 3 is a level in the world Donut Plains in the game, Super Mario World and Super Mario Advance 2: Super Mario World. Those who have activated the green switch blocks can get a feather at the beginning. Donut Plains 1 / Donut Secret 1 / Donut Secret House / Donut Secret 2 / Donut Plains 2 / Green Switch Palace / Donut Ghost House / Top Secret Area / Donut Plains 3 / Donut Plains 4 / #2 Morton's Castle. The level starts off with Mario or Luigi out of a pipe. Donut Secret 1 is a secret level found by unlocking the secret exit in Donut Plains 1.Donut Secret 1 is a level almost entirely underwater. The gray platforms in this level rotate either clockwise or counter-clockwise. Play through the level until the part where you see the pipes sticking out the ceiling. block which contains a feather. Donut Plains is the second world of Dinosaur Land in Super Mario World, and it is the western portion of the aforementioned location.It has a plains theme, though two of the levels are forest-themed. If you went on the cloud platform and collected all the coins there, this shouldn't be too hard. Donut Plains 3 is the first track in the Special Cup in Super Mario Kart, the last course of the Extra Star Cup in Mario Kart: Super Circuit, and the second course of the Banana Cup in Mario Kart 8. Proceed to first door. Donut Plains 3 is a level in the game Super Mario World and is the third level of the second world, Donut Plains. Enter the yellow pipe at the end if you wish to play the bonus game. ----- Donut Plains 3 ----- Go right, onto the one of the move platforms and jump off to the ledge. The vine leads to a cloud platform where you can accumulate several coins. Up ahead are ON/OFF Switches that the player must use to change the path of a line guided platform to avoid falling into the pit below them. The gray platforms and the Fuzzy move in opposite directions. Dragon Coin 2: Hit one of the four blocks at the bottom and climb the vine. After that, the screen starts to scroll. The five Dragon Coins in this level are located as follows: [Go to top]← Top Secret Area | Donut Plains 3 | Donut Plains 4 →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Super_Mario_World/Donut_Plains_3&oldid=862489. 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